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The Spectator Mode:修订间差异

来自Barrier SMP

创建页面,内容为“The Day-Night Cycle & Spectator Mode The server’s day-night cycle introduces a pivotal gameplay shift: Nightfall: Activating "Third Eye" Mode When night begins, players can right-click a bed to enter a unique spectator state, dubbed "Third Eye." In this mode: You gain the ability to fly and phase through blocks. Nearby players (within a set radius, e.g., 100 blocks) become visible as translucent entities. Their identities (username…”
 
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The Day-Night Cycle & Spectator Mode
== The Day-Night Cycle & Spectator Mode ==


The server’s day-night cycle introduces a pivotal gameplay shift:
==== Nightfall: Activating "Third Eye" Mode ====
When night begins, players can right-click a bed to enter a unique spectator state, dubbed "Third Eye." In this mode:


    Nightfall: Activating "Third Eye" Mode
You gain the ability to fly and phase through blocks.
    When night begins, players can right-click a bed to enter a unique spectator state, dubbed "Third Eye." In this mode:


        You gain the ability to fly and phase through blocks.
Nearby players (within a set radius, e.g., 100 blocks) become visible as translucent entities. Their identities (usernames, skins, or gear) remain hidden.


        Nearby players (within a set radius, e.g., 100 blocks) become visible as translucent entities. Their identities (usernames, skins, or gear) remain hidden.
You cannot interact with the world or other players—this is purely an observational tool.


        You cannot interact with the world or other players—this is purely an observational tool.
This mechanic encourages strategic nighttime reconnaissance. Players might scout for rivals’ bases, track movement patterns, or confirm suspicions about others’ activities.


    This mechanic encourages strategic nighttime reconnaissance. Players might scout for rivals’ bases, track movement patterns, or confirm suspicions about others’ activities.
==== Returning to Survival ====
At dawn, spectators are automatically ejected from Third Eye mode and returned to their original location. Players can also exit early by typing /barrier, useful for avoiding detection if another spectator is nearby.


    Returning to Survival
After exiting, all players vanish from view again, restoring the server’s signature anonymity.
    At dawn, spectators are automatically ejected from Third Eye mode and returned to their original location. Players can also exit early by typing /barrier, useful for avoiding detection if another spectator is nearby.
 
    After exiting, all players vanish from view again, restoring the server’s signature anonymity.

2025年2月12日 (三) 06:19的最新版本

The Day-Night Cycle & Spectator Mode

Nightfall: Activating "Third Eye" Mode

When night begins, players can right-click a bed to enter a unique spectator state, dubbed "Third Eye." In this mode:

You gain the ability to fly and phase through blocks.

Nearby players (within a set radius, e.g., 100 blocks) become visible as translucent entities. Their identities (usernames, skins, or gear) remain hidden.

You cannot interact with the world or other players—this is purely an observational tool.

This mechanic encourages strategic nighttime reconnaissance. Players might scout for rivals’ bases, track movement patterns, or confirm suspicions about others’ activities.

Returning to Survival

At dawn, spectators are automatically ejected from Third Eye mode and returned to their original location. Players can also exit early by typing /barrier, useful for avoiding detection if another spectator is nearby.

After exiting, all players vanish from view again, restoring the server’s signature anonymity.